Gear: Robot Spikes and Heavy Armor

Robot Gear: Spikes and heavy armor (200-1000 CR): Robots who have had their programming tampered with often set out on a life of crime, bounty hunting, or both. To this end clever (and secret) industries have sprung up to cater to the needs of these rogue machines. Heavy armor slows the robot down by one meter yet provides 2 extra points of AC while metal spikes give the robot an extra 1d3 or 1d6 of damage, depending on the size of the robot and the spiky bits.

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