Tripper pen (1500 credits on the black market) Used often in espionage a tripper pen can carry five charges. Each charge is enough to cause a victim pricked by this device to make a Physique save or hallucinate for 1d6 hours. During this time the affected person is fairly helpless, being -2 on all rolls and unable to concentrate or stay on task as he or she (or it) is constantly staring at the warping world around them. Larger than human subjects may require two or more jabs with this device for the charge to take effect. Used for recreational purposes in some areas.