Gear: Phase grenade

Phase Grenade (500 credits) A phase grenade, when activated and thrown will cause all who fail a Physique save to become “out of phase” for four rounds, but no physical harm is dealt. Those out of phase appear ghostly and cannot affect the physical world in any way during this time. After the four rounds expire those affected “pop back” into the current space-time continuum and may go about their business as usual.

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